The commands are simply //copy and //paste but the hard part is the way it works. To set blocks to be facing a certain direction: ⁃ To have it facing a certain way, you'd use //(command) (block)[axis=y/x/z]. Using the ID isn't good enough in these cases, but there are ways to use the block still. 2D starting at $5 and 3D starting at $10! Description: Deforms a selected region with an expression. Example: | Move (//move) This command will allow you to move the region you have selected a certain amount of blocks and the direction you'd like it to. Worldedit - Selecting certain type of block. Discussion in 'Bukkit Help' started by Speedy2662, Jun 27, 2012. I'm making a giantic house, and i want the walls to be 50% glowstone and 50% sandstone. //replace -Replace all non-air blocks blocks inside the region. ⁃The '(command)' just means what command you are using, so for example //set, //replace, //walls, etc.The '(block)' means what block you want, so stripped_oak_log, stripped_birch_log, spruce_log, pillar_quartz, etc. WorldEdit accepts #clipboard in place of a block ID, allowing you to //copy something and then use that block. It's a bit more work but I don't know if worldedit has a different way. Like the copy/cut commands, the paste command also allows the same three flags:-e can be specified to also paste entities, if your clipboard contains any-b can be specified to also paste biomes, if your clipboard contains any-m can be used to specify a mask of blocks to paste. Use the //copy command. Optionally search for just -blocks or just -items. S2.1 - Copy and Pasting Copying and pasting may seem very straight forward but many world edit users facedesk every time they try to even operate it. If you still need help, feel free to ask on the official EngineHub discord guild. Blocks that do not match the mask will not be pasted. Save it to the file with the //schem save filename command. You can specify which blocks and how often they should show up. Edit: Forget, i think it's too late for me. //offset - get the offset distance in x,y and z from pos1 to pos2. /searchitem [-b|-i]] name - search for block and item names to use with WorldEdit. //replace - Replace all blocks of the specified block(s) with another block inside the region. Okay, so let's say I have a Hill with dirt and stone. Offline Speedy2662. I'm not sure if this is the right forum, if it's not then please move it to the right one. This feature is called the Clipboard Pattern. Most places you'd normally enter a single block type in WorldEdit, you can instead enter one of these which will give you a random distribution of blocks instead of just one kind. //distr - brings up a list of all blocks in your selection showing block ID's/Total of specific block ID and total block … /walls - Build the walls of the region (not including ceiling and floor). Pm me if your in need of an animated banner! Sometimes mod blocks have extra data that they require to work. You can do this using block probability patterns. Grab the schematic file that you made from the worldedit/schematics folder; Further Help. //copy- Copies the currently selected region. You must replace '(block1)' with the block Item ID, or name, you are wanting to get rid of, and replace '(block2)' with the Item ID, or name, of the block you would like it to be. The expression is executed for each block and is expected to modify the variables x, y and z to point to a new block to fetch. 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